Project Title: Minesweeper Game Description: This project is a modern implementation of the classic Minesweeper game. It is fully functional, designed with HTML, CSS, and JavaScript, and includes a scoring system that tracks the number of mines left. The game is interactive, dynamic, and works entirely on the client-side. The scoring mechanism uses localStorage to persist data over a 24-hour period. Technologies Used: HTML5: For building the structural layout of the game, including the game grid, menu, and user interface elements. CSS3: To style the game visually, including colors, grid layout, animations, and responsive designs for better user experience. JavaScript: To implement the game logic, including mine placement, user interactions (cell clicks and flag placement), and game state management (win/lose conditions). LocalStorage: For persisting the "Mines Left" score, allowing it to be retained across sessions and reset automatically every 24 hours. Key Features: Dynamic Gameplay: Mines are placed randomly on the grid each time the game starts, ensuring a unique experience for every session. Scoring System: Tracks the number of mines left. Losing a game decreases the mine count by 1, and the score resets to 10 every 24 hours. Interactive UI: Players can click to reveal cells or right-click (long-press on touch devices) to flag them as mines. Win/Lose Conditions: The game detects when the player has either successfully avoided all mines or triggered a mine. Browser Compatibility: The game runs smoothly on modern browsers without requiring any additional plugins or installations. Why This Project? This project showcases the ability to design a fully interactive browser-based game using core web technologies. It highlights proficiency in implementing complex logic with JavaScript, managing state with localStorage, and creating an engaging user interface with CSS. Challenges Overcome: Ensuring mines are placed randomly without overlapping. Managing the recursive logic for revealing adjacent cells. Implementing a time-based score reset using localStorage. Potential Future Improvements: Adding a difficulty selection feature (easy, medium, hard). Including sound effects and animations for better user engagement. Enhancing the UI for mobile responsiveness.